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Game info |
| | Freddy Hardest 1-2 | | Genre | Action Adventure | Developer | Imagine Software | Publisher | Imagine Software | Released | 1987 | Rating
| Graphics: | 7.0 | Sound: | 6.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Freddy Hardest is an addictive -but rather difficult- action adventure shooter developed for the Amstrad CPC, Commodore 64, MSX, PC (MS-DOS) and ZX Spectrum computers by the famous (Spanish) Dinamic software and released by Imagine Software back in 1987. |
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Review |
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STORY / GAMEPLAY The game is split into two parts. The first part is a simple side-scrolling jump 'n shoot game where Freddy has to go through (from left to right) the planet's surface to reach an underground Base and get a code that grants access to the second part of the game. It's a tough quest though as you have to fight with several alien species from flying robots to mutant beings! Use either your high-kicks (for the flying enemies) or your laser-pistol (for enemies attacking on the ground). The second part is an action adventure style game in which you have to prepare one out of four available ships in order to escape the planet. You need to refuel it first, activate its hyper drive and find the code to open it. To do that, you must find and activate every single computer terminal scattered inside the Base! Once you finish all the tasks you can go down the hangar and fly away with the activated spaceship. Although this mission sounds easy, your quest is quite difficult as you're constantly being attacked (again) by alien species. Ok, both parts are tough to progress, but still, the game is great fun to play for a while! Oh, write down the MSX part 2 code: 897653 (same for CPC and ZX)! GRAPHICS / SOUND The Spectrum version offers some nice graphics here. As with all versions, chapter one is a classic horizontal scrolling shooter on the planet's surface. The screen scrolling is nice and smooth enough for a Spectrum game, while the sprites are big and nicely animated. The second chapter is a multi-platform action shooter. Although this version offers nicely drawn facilities of the alien spaceship's interior, gray is the main color in both backgrounds and sprites (as on the MSX), which makes gameplay frustrating and hard to distinguish enemies and enemy fire. Also, the scrolling is weak at times, due to the high detail of the backdrops and the fine animation of the sprites. Note that the second level runs in flip-screen (as on the CPC and MSX), while the C64 version runs normally with screen-scrolling. The use of low quality sound effects is another negative issue for this version (which is rather normal for a 48k Spectrum back in 1987), but at least the introductory tune is ok and comparable to the CPC and C64 versions. | |
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Hardware information |
| ZX SpectrumCPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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| 3bit RGBi 15-colors palette (15 on screen) | |
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